With your team, convert the input program (below) into a symbol table. The input program (below) is defined by our C-like programming programming language. Minimally, attributes in the symbol table should include:
Since this is an in-class exercise, please ask me questions if you need any help.
char buffer[1024];
procedure main (void)
{
result[0] = TRUE;
buffer[0] = '\x0';
some_number = 3;
}
int some_number;
function bool fruit (int kiwi, char banana, int pear)
{
kiwi = 1;
mango[0] = 1000;
return result[0];
}
bool result[5];
procedure do_nothing (void)
{
}
int apple, mango[10], cherry;
Since this is a group assignment, please write the names of each member of the team student on your assignment submission along with "Exercise 4b: Creating a Symbol Table".
CRITERIA | RATINGS | POINTS | ||
---|---|---|---|---|
Symbol Table | Proficient 10 points A partial or complete list of elements are listed within a symbol table which are relevant to the assignment guidelines above. |
Below Expectation 0 points No solution submitted. |
10 points | |
Total points: 10 |